Severity: 8192
Message: Function create_function() is deprecated
Filename: geshi/geshi.php
Line Number: 4698
Backtrace:
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 4698
Function: _error_handler
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 4621
Function: _optimize_regexp_list_tokens_to_string
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 1655
Function: optimize_regexp_list
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 2029
Function: optimize_keyword_group
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 2168
Function: build_parse_cache
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/Process.php
Line: 45
Function: parse_code
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/models/Pastes.php
Line: 517
Function: syntax
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/controllers/Main.php
Line: 693
Function: getPaste
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/index.php
Line: 315
Function: require_once
let scene, camera, renderer, controls, geometry, material, anim, dirLight, ambLight, pointCount; let dt, dx, dy, dz, x, y, z, a, b, c, lorenz, lorenzMat, lorenzGeo, positions, index; let MAX_POINTS = 50000, drawCount = 1; // --------------------------------------------------------------------- INITIALIZE BEGIN ----- // scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 10000 ); camera.position.z = 100; renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setClearColor( 0x131112 ); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); controls = new THREE.OrbitControls( camera, renderer.domElement ); // --------------------------------------------------------------------- INITIALIZE END ----- // // --------------------------------------------------------------------- LIGHTING BEGIN ----- // ambLight = new THREE.AmbientLight( 0xffffff, 0 ); scene.add( ambLight ); // ---------------------------------------------------------------------- LIGHTING END ----- // // ------------------------------------------------------------ LORENZ ATTRACTOR BEGIN ----- // function randColor( a = 1.0 ) { let red = Math.round( Math.random() * 100 ), green = Math.round( Math.random() * 100 ), blue = Math.round( Math.random() * 100 ), alpha = a; const r = "red: " + red + "\n"; const g = "green: " + green + "\n"; const b = "blue: " + blue + "\n"; let color = { red: red, green: green, blue: blue } const clr = new RColor(); RColor.red = red; RColor.green = green; RColor.blue = blue; RColor.alpha = alpha; } /* function rn( min = 0, max = 255 ) { let mn = Math.floor( Math.random() * Math.floor( min )); let mx = Math.ceil( Math.random() * Math.ceil( max )); function( mn, mx ) { return Math.round( Math.random() * ); } } console.log( rn() ); */ function color( min = 0, max = 255 ) { let mn, mx, hx, arr, num, r, g, b; // Unused mn = Math.floor( Math.random() * min); mx = Math.ceil( Math.random() * max); // Random integer between min & max parameters hx = () => { let val = Math.floor( Math.random() * ( max - min )) + min; return val; }; arr = []; num = 3; for ( let j = 0; j < num; ++j ) { // arr.push( hx ); arr[j] = hx(); } r = arr[0]; g = arr[1]; b = arr[2]; let i, s, h, rmg, rmb, gmb; rmg = ( r - g ); rmb = ( r - b ); gmb = ( g - b ); // RGB in relation to HSI i = ( r + g + b ) / 3; s = 1 - ( 3 / ( r + g + b )) * Math.min( r, g, b ); h = Math.acos( Math.abs( rmg + rmb ) / Math.sqrt( Math.pow( rmg, 2 ) + Math.abs( rmb * gmb ))); if ( b > g ) { h = 360 - h; } console.log( "hsi: " + h + ", " + s + ", " + i ); console.log( "r: " + r + "\ng: " + g + "\nb: " + b ); } color(); lorenzGeo = new THREE.BufferGeometry(); positions = new Float32Array( MAX_POINTS * 3); lorenzGeo.setAttribute( "position", new THREE.BufferAttribute( positions, 3)); lorenzGeo.setDrawRange( 0, drawCount ); lorenzMat = new THREE.LineBasicMaterial({ color: 0xff0000, linewidth: 0.1 }); attractor = new THREE.Line( lorenzGeo, lorenzMat ); scene.add( attractor ); //lorenzOrbital(); lorenzUpdate(); function lorenzUpdate() { positions = attractor.geometry.attributes.position.array; index = 0; x = y = z = 0.01; a = 10; b = 28; c = 8.0 / 3.0; dt = 0.01; for ( let i = 0, l = MAX_POINTS; i < l; ++i ) { positions[ index ++ ] = x; positions[ index ++ ] = y; positions[ index ++ ] = z; dx = ( a * ( y - x )) * dt; dy = ( x * ( b - z ) - y ) * dt; dz = ( x * y - c * z ) * dt; x += dx; y += dy; z += dz; } } // -------------------------------------------------------------- LORENZ ATTRACTOR END ----- // /* function lorenzOrbital() { positions = attractor.geometry.attributes.position.array; index = 0; x = y = z = 0.01; a = 0.96; b = 0.13; c = -0.67; d = 0; dt = 0.04; let h = 1.678; for ( let i = 0, l = MAX_POINTS; i < l; ++i ) { positions[ index ++ ] = x; positions[ index ++ ] = y; positions[ index ++ ] = z; dx = Math.sin( Math.cos( y )); dy = Math.sin( Math.sin( Math.cos( a )) / x ); dz = Math.sin( y - z ); x += dx * dt; y += dy * dt; z += dz * dt; } x += x + dx; y += y + dy; z += z + dz; } */ // ------------------------------------------------------------ RENDER FUNCTIONS BEGIN ----- // function animate() { anim = requestAnimationFrame( animate ); drawCount = ( drawCount + 1 ) % MAX_POINTS; attractor.geometry.setDrawRange( 0, drawCount ); if ( drawCount == ( MAX_POINTS - 2 )) { cancelAnimationFrame( anim ); //lorenz.geometry.attributes.position.needsUpdate = false; } else { render(); } counter.innerHTML = `<span id="s1">` + ( drawCount + 1 ) % MAX_POINTS + `</span>` controls.update(); } function render() { if ( displayChanged( renderer )) { const canvas = renderer.domElement; camera.aspect = canvas.clientWidth / canvas.clientHeight; camera.updateProjectionMatrix(); } renderer.render( scene, camera ); } function displayChanged( renderer ) { const canvas = renderer.domElement; const width = canvas.clientWidth; const height = canvas.clientHeight; const needResize = canvas.width !== width || canvas.height !== height; if ( needResize ) { renderer.setSize( width, height, false ); } return needResize; } // ----------------------------------------------------------- RENDER FUNCTIONS END ----- // // ------------------------------------------------------------ MISCELLANEOUS BEGIN ----- // controls.addEventListener( "change", render ); window.addEventListener( "resize", render ); let counter; counter = document.querySelector( "#counter" ); // render(); animate();