Severity: 8192
Message: Function create_function() is deprecated
Filename: geshi/geshi.php
Line Number: 4698
Backtrace:
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 4698
Function: _error_handler
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 4621
Function: _optimize_regexp_list_tokens_to_string
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 1655
Function: optimize_regexp_list
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 2029
Function: optimize_keyword_group
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 2168
Function: build_parse_cache
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/Process.php
Line: 45
Function: parse_code
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/models/Pastes.php
Line: 517
Function: syntax
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/controllers/Main.php
Line: 693
Function: getPaste
File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/index.php
Line: 315
Function: require_once
function hit(a,b){ var hit = false; if(b.x + b.width >= a.x && b.x < a.x + a.width){ if(b.y + b.height >= a.y && b.y < a.y + a.height ){ hit = true; } } if(b.x <= a.x && b.x + b.width >= a.x + a.width){ if(b.y <= a.y && b.y + b.height >= a.y + a.height){ hit = true; } } if(a.x <= b.x && a.x + a.width >= b.x + b.width){ if(a.y <= b.y && a.y + a.height >= b.y + b.height){ hit = true; } } return hit; } function verificarContacto(){ for(var i in disparos){ var disparo = disparos[i]; for(j in enemigos){ var enemigo = enemigos[j]; if(hit(disparo,enemigo)){ enemigo.estado = 'hit'; enemigo.contador = 0; } } } if (nave.estado == 'hit' || nave.estado == 'muerto') return; for (var i in disparosEnemigos){ var disparo = disparosEnemigos[i]; if (hit(disparo,nave)){ nave.estado = 'hit'; } } }