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File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 4698
Function: _error_handler

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
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Function: _optimize_regexp_list_tokens_to_string

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
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Function: optimize_regexp_list

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
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Function: optimize_keyword_group

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
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Function: build_parse_cache

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/Process.php
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Function: parse_code

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/models/Pastes.php
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Function: syntax

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/controllers/Main.php
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Function: getPaste

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/index.php
Line: 315
Function: require_once

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Backtrace:

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 3502
Function: _error_handler

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
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Function: parse_non_string_part

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/Process.php
Line: 45
Function: parse_code

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/models/Pastes.php
Line: 517
Function: syntax

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/controllers/Main.php
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Function: getPaste

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/index.php
Line: 315
Function: require_once

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Backtrace:

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 3502
Function: _error_handler

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 3043
Function: parse_non_string_part

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/Process.php
Line: 45
Function: parse_code

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/models/Pastes.php
Line: 517
Function: syntax

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/controllers/Main.php
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Function: getPaste

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/index.php
Line: 315
Function: require_once

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Backtrace:

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 3502
Function: _error_handler

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 3043
Function: parse_non_string_part

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/Process.php
Line: 45
Function: parse_code

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/models/Pastes.php
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Function: syntax

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/controllers/Main.php
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Function: getPaste

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/index.php
Line: 315
Function: require_once

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Severity: Notice

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Filename: geshi/geshi.php

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Backtrace:

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 3502
Function: _error_handler

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 3043
Function: parse_non_string_part

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/Process.php
Line: 45
Function: parse_code

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/models/Pastes.php
Line: 517
Function: syntax

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/controllers/Main.php
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Function: getPaste

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/index.php
Line: 315
Function: require_once

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Message: Undefined offset: 1

Filename: geshi/geshi.php

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Backtrace:

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 3502
Function: _error_handler

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 3043
Function: parse_non_string_part

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/Process.php
Line: 45
Function: parse_code

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/models/Pastes.php
Line: 517
Function: syntax

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/controllers/Main.php
Line: 693
Function: getPaste

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/index.php
Line: 315
Function: require_once

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Severity: Notice

Message: Undefined offset: 1

Filename: geshi/geshi.php

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Backtrace:

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 3502
Function: _error_handler

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/geshi/geshi.php
Line: 3060
Function: parse_non_string_part

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/libraries/Process.php
Line: 45
Function: parse_code

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/models/Pastes.php
Line: 517
Function: syntax

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/application/controllers/Main.php
Line: 693
Function: getPaste

File: /home/httpd/vhosts/scratchbook.ch/geopaste.scratchbook.ch/index.php
Line: 315
Function: require_once

Untitled - Stikked
From Beige Marmoset, 12 Years ago, written in GML.
Embed
  1. // This initializes iID and aID to be used as local variables. These variables are destroyed once the script ends.
  2. // aID is set to argument0 which is passed to the function.
  3.  
  4. var iID, aID;
  5. aID = argument0; // This sets the current asteroid instance ID to aID as it is passed through break_asteroid(argument0)
  6. audio_play_sound(snd_explode, 1, 0); // This plays the explding sound when the asteroid is broken.
  7.  
  8. // This switch checks the current asteroid size that is stored within the asteroid instance object. It then compares the results and
  9. // acts accordingly.
  10. switch(aID.asteroid_size) {
  11.  
  12. // If aID.asteroid_size is set to '1' the script will destroy the current asteroid instance object, and then it will generate a set of "asteroid bits' but
  13. // repeating the code to set the values for each one.
  14. //
  15. // When iID is set to instance_create - the value of iID is now the instance ID of that object created. Using this we can easily make quick changes or set the
  16. // inherit variables of that instance object using scope.
  17. //
  18. // iID.speed = NUMBER - this will set the instance objects speed variable to the number selected, and only that instance object since iID is set to the specific instance ID.
  19. case 1:
  20. co.scoretotal += 5;
  21. instance_kill(aID);
  22.  
  23. // This will repeat randomly 2,3,4, or 5 times in order to generate the 'random' debris that explode forth.
  24. // This also sets the asteroid size to 2 for these objects since they are the smaller asteroids.
  25. // This also sets the score for shooting an asteroid.
  26. repeat(irandom_range(2,5)) {
  27. iID = instance_create(x+random(20), y+random(20), o_asteroid_small); // Create a small asteroid chunk around where the asteroid was destroyed.
  28. iID.speed = random_range(0.5,1.5);
  29. iID.direction = random(359); // Set the direction of the asteroid to a random degree. This means the debris chunk created will move in a random direction from its original starting point.
  30. iID.image_speed = 0;
  31. iID.image_index = choose(0,1,2); // The sprite of the asteroid is randomly chosen from the 3.
  32. iID.rotate_direction = choose(-1,1);
  33. iID.asteroid_size = 2;
  34. }
  35. break; // When using a switch() you want to break; out of the condition checks once it has been finished. Otherwise it will continue on. This is helpful when you don't want a ton of "if" statements.
  36.  
  37. // If aID.asteroid_size is set to 2, it means they are the smaller debris asteroids and therefore we will simply set the score total and destroy them.
  38. case 2:
  39. instance_kill(aID);
  40. co.scoretotal += 10;
  41. break;
  42. }